University of Zagreb Faculty of Organization and Informatics
Robert Kudelić earned his doctorate of science in combinatorial optimization and the Feedback Arc Set (FAS) by designing a Monte Carlo randomized algorithm for FAS, the first of its kind. A university professor, he has published in numerous high-quality journals, received an award for outstanding reviewing from Elsevier, and a Dean's Award for his high-impact scientific work. Among other achievements, he has also published the first extensive and state-of-the-art monograph on FAS.
His research focuses on innovation in randomized algorithms, combinatorial optimization, computational intelligence, quantum computing, and information systems, as well as related topics and algorithmics in general. His teaching at the University of Zagreb Faculty of Organization and Informatics is related to the aforementioned areas.
The main aim of the book is to give a review of all relevant information regarding a well-known and important problem of Feedback Arc Set (FAS). This review naturally also includes a history of the problem, as well as specific algorithms. To this point such a work does not exist: There are sources where one can find incomplete and perhaps untrustworthy information. With this book, information about FAS can be found easily in one place: formulation, description, theoretical background, applications, algorithms etc.
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In a world dominated by data and algorithms, the concept of information plays a crucial role across various fields. From digital communications to biology and quantum physics, understanding how information works reveals fundamental truths about the universe. Scientists are now exploring the deeper meaning of functional information and its impact on complex systems.
Media Article Journal ArticleThe proposed research seeks to answer the question of how quantum computing and artificial intelligence algorithms (and potentially others) can act as enablers for generating entrepreneurial outcomes in the early stages of the entrepreneurial process so as to establish the scientific foundations of algorithmic entrepreneurship as a new phenomenon at the intersection of entrepreneurship, information sciences, and computer sciences
Examination of the possibilities, benefits, and obstacles associated with the integration of artificial intelligence, business intelligence, and quantum information science in the management of business processes and organizational systems
The project will create the European Digital Center for Innovation to help companies and stakeholders shift digitally; AI & Gaming EDIH will provide AI, cyber-security, and/or high-performance computing services for Digital Europe 2021-2027; AI & Gaming EDIH will focus on artificial intelligence, video game creation, gamification, blockchain, and IoT; SME and public administration digital transformation and skills development are the project's key goals
The project will hold six events in SR, HR, BL, CZ, and BA to teach citizens how to manage volunteering in crises and the importance of digital content accessibility for PwDs in almost all aspects of life while partners will provide documentation and workshops to help citizens manage local efforts for the project's two main pillars
Developing occupational standards, qualifications, curricula, and teaching materials for the Specialist in Video Game Development and professional development programs in the field; modernizing and developing teaching materials for the Technician in Video Game Development; and implementing adult education professional development programs and organizing professional training
Exploration of certain aspects of graph databases and an extension to the Neo4j system
New methods for teaching programming with special emphasis on teaching individuals with eyesight impairment are being developed to ensure inclusivity in the tech field
Massively multiplayer online role-playing games allow us to study two important computing topics: large-scale virtual social interaction and the design, development, and coordination of large-scale distributed artificial intelligence; the key question is how agents organize to perform their tasks and achieve their goals: we will use an empirical and theoretical approach to answer this question
The research is aimed towards the development and formalization of organizational design methods for multi-agent systems in the Internet of Things; the team will develop a semantic wiki about organizational design methods, as well as a formal ontology to foster further development of software engineering techniques for agent organizations
The project investigates areas of IS design that can be automated by creating computer algorithms to automate certain IS design procedures
The aim of the project is to explore new possibilities of extending the formal KPL language (modal logic that results from extending propositional logic by epistemic modal operators) and UML
Novel and Intelligent Digital Systems
Proceedings published by Springer
10th International Conference on Information and Communication Technology
Proceedings published by Springer
Novel and Intelligent Digital Systems
Proceedings published by Springer
Eight International Congress on Information and Communication Technology
Proceedings published by Springer
2022 International Conference on Frontiers of Artificial Intelligence and Machine Learning
Proceedings indexed by Scopus (Elsevier)
2020 International Symposium on Computational Intelligence
Proceedings indexed by Scopus (Elsevier) and Web of Science
Collaboration with the Pennsylvania State University and the University Paris Nanterre
Croatian finalist (world semifinalist) finish in the Software Design of the 2007 Imagine cup competition
US 10432700 B2 082-084-084-058-141For a document representation of my academic and professional experience, please download my PDF CV.
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